Learn to play
Mentiroso tutorial: practise play by play
Mentiroso tutorial
Mentiroso isn't played in tricks or combinations: it's won with a poker face. Practise three table situations for playing, believing and catching a bluff, review the key points, and then play against the bot.
The numbers don't add up
Three Kings have already been declared on the table and the previous player says "one more". You hold two Kings in your hand.
Your hand
What do you do?
Key points
The essentials del Mentiroso
The whole deck dealt out
The Spanish deck is dealt out one card at a time among 3 to 6 players. Each keeps their hand hidden and whoever gets rid of all their cards first wins.
Playing and declaring
Whoever opens drops one to three cards face down and declares the value: "two Knights". The next player, to their right, adds cards of the same value saying how many ("two more"), even without holding any — that's the bluff.
Calling liar
Instead of playing you can accuse the previous player. Only their cards are revealed: if they lied, they pick up the whole pile; if they told the truth, you pick it up instead. Whoever takes the cards restarts by declaring a new value.
Counting and sets of four
Keep count: there are only four cards of each value, so if three Kings have already been declared and you hold two, someone is lying. Gathering all four cards of a value lets you show them and remove them.
Winning and losing
The first player to run out of cards wins, and the last one holding cards loses. Nobody else scores anything.
Questions
Questions about this tutorial
Origins
History of the deck
Origin of the deck
The 40-card Spanish deck arrived on the peninsula in the 14th century and established its four suits —coins, cups, swords, and clubs— as symbols of medieval social classes.
The Tute
Heir to the Central European Marriage, Tute popularized the 20 and 40 declarations and became the quintessential table and tavern game.
La Cuatrola
A pairs variant from the southeast of the Iberian Peninsula. It is played only with the 20 scoring cards (aces, 3s, kings, knights, and jacks): all are dealt, 5 per player, and the trump card is one of the dealer's cards, which they show to the table. Whoever dares to 'sing Cuatrola' commits to winning all five tricks alone.








Full rules
Rules of every game, in writing
Check the deck and its values, the deal, how a round unfolds, scoring, strategy, common mistakes, regional variants and table vocabulary.