Learn to play
Pumba tutorial: practise play by play
Pumba tutorial
Pumba is learned in one hand: play by suit or number and make the most of the special cards. Practise three real plays, review the key points, and then play against the bot.
Stopping an opponent
On top of the discard pile there's a five of cups. The next player has just one card left.
Discard
Your hand
What do you do?
Key points
The essentials del Pumba
Deal and goal
Played by 2 to 6 players with the Spanish deck: five cards to whoever opens the hand and four to the rest. The goal is to empty your hand before anyone else.
Suit or number
Play a card that matches either the suit or the number of the top of the discard pile. If you can't or don't want to, draw: a maximum of twice per turn, after which you must play or pass.
Special cards
Ace: an opponent draws one. Two: the next player draws two and loses their turn, stacking if they also play a two. Seven: reverses the direction. Jack: wild card that picks the suit. Knight: skips a turn. King: play again.
Calling "Pumba!"
Once you're down to one card you must call it before playing your second-to-last card. If you forget, you draw two as a penalty: press the "Pumba!" button in time.
Points and elimination
Whoever empties their hand subtracts five points and the rest add up their cards (two, Jack and King worth ten; Knight nine; the rest their number). On reaching the chosen limit — 100 or 200 points — you're eliminated; the last player standing wins.
Questions
Questions about this tutorial
Origins
History of the deck
Origin of the deck
The 40-card Spanish deck arrived on the peninsula in the 14th century and established its four suits —coins, cups, swords, and clubs— as symbols of medieval social classes.
The Tute
Heir to the Central European Marriage, Tute popularized the 20 and 40 declarations and became the quintessential table and tavern game.
La Cuatrola
A pairs variant from the southeast of the Iberian Peninsula. It is played only with the 20 scoring cards (aces, 3s, kings, knights, and jacks): all are dealt, 5 per player, and the trump card is one of the dealer's cards, which they show to the table. Whoever dares to 'sing Cuatrola' commits to winning all five tricks alone.








Full rules
Rules of every game, in writing
Check the deck and its values, the deal, how a round unfolds, scoring, strategy, common mistakes, regional variants and table vocabulary.