Learn to play

Guiñote tutorial: practise play by play

Guiñote tutorial

Three plays to get the feel of guiñote: testing the waters in the free phase, holding onto the King and Jack to call the forty, and standing firm through forced follow once the stock runs out.

Step 1 of 3
Trumporos (coins)

Testing the waters in the free phase

Guiñote in pairs: six cards, trump is coins, and you're leading with the stock still full. In this phase you can play whatever you like, so test the waters without giving away points.

You lead: the table is empty

Your hand · tap the card you'd play

Correct: 0

The tutorial and games against the computer never affect your public stats.

Key points

The essentials del Guiñote

Two phases in every hand

While the stock lasts, play is free and you draw after every trick. Once it's exhausted, you must beat, follow or trump; if your partner is winning, you only need to follow suit.

Cantes of twenty and forty

King and Jack of the same suit are worth twenty points, and forty if they're the trump suit. You can only call after your side wins a trick, and each suit only once per hand.

The seven swap

With the seven of trumps, a trick already won by your side, and the trump indicator still visible, you swap the seven for it. If the indicator is itself a seven, the swap is made with the two.

101 points or 51 buenas

Card points (Ace 11, three 10, King 4, Jack 3, Knight 2), the cantes and the last-trick bonus accumulate until you reach 101 points, also called 51 buenas.

Questions

Questions about this tutorial

Origins

History of the deck

Origin of the deck

The 40-card Spanish deck arrived on the peninsula in the 14th century and established its four suits —coins, cups, swords, and clubs— as symbols of medieval social classes.

The Tute

Heir to the Central European Marriage, Tute popularized the 20 and 40 declarations and became the quintessential table and tavern game.

La Cuatrola

A pairs variant from the southeast of the Iberian Peninsula. It is played only with the 20 scoring cards (aces, 3s, kings, knights, and jacks): all are dealt, 5 per player, and the trump card is one of the dealer's cards, which they show to the table. Whoever dares to 'sing Cuatrola' commits to winning all five tricks alone.

Sota de Oros de una baraja de Lascuarenta.esSota de Copas de una baraja de Lascuarenta.es
Sota de Espadas de una baraja de Lascuarenta.esSota de Bastos de una baraja de Lascuarenta.es
The sotas (jacks) of the four suits in the Baraja Antigua, in the style of early 20th-century decks.

Full rules

Rules of every game, in writing

Check the deck and its values, the deal, how a round unfolds, scoring, strategy, common mistakes, regional variants and table vocabulary.